![]() ![]() ![]() When you look at the hundreds of units in Rome II I honestly don't believe this is a case of laziness. To make entirely unique rosters even for just the 32 factions would take many months. Rome 1 had only 9-11 playable factions (depends how you count Rome) and Medieval 2 had 22 (17 playable,) compared to Rome II's 32 playable factions (total factions well over 100) in Grand Campaign. You also have to take into account the number of factions. Originally posted by Welsh Dragon:As far as I know most factions in Rome II do have unique units. To make entirely unique rosters even for just the 32 factions would take many Cauda: When you look at the hundreds of units in Rome II I honestly don't believe this is a case of laziness. Also realistically cultures with similar backgrounds, in similar areas, are probably going to field similar armies (Celts > Celtic Warriors, Celtic Skirmishers etc.) Yes you could make them Arverni Skirmishers, Galatian Skirmishers, Boii Skirmishers, but to me that sounds like a lot of extra work for very little benefit. Yes there is an overlap within the cultural groups and cultures, but even so my Iceni armies are different to my Arverni, that are different to my Suebi, that are different to my Nervii/Boii/Galatian, that are different to my Lusitani etc. Everyone else has at least one and usually multiple unique units. But each clan has something that makes them special.Īs for Rome II, the only factions I can think of without any unique units are Athens and Syracuse, that share a roster, and Suebi and Marcomani, which are essentially the same game faction in different campaigns. Sure Shogun 2 has a lot of unit overlap, but that's only to be expected as it's a Civil War within a relatively small country and a single culture. As far as I know most factions in Rome II do have unique units. ![]()
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